
Per-object flexibility: Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility. Please contact us for more info.Ĭommand-line rendering: Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.īaking: Redshift allows for any type of AOV data to be baked out from individual objects. SDK: A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.Īltus Densoiser: Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images. Artists want their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions. In fact, artists can make adjustments more or less in real time. Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results.

Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds.

Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering.
